Grumping about DungeonWorld, 9/17/26

I have a problem. I grumble nearly every time I think about DungeonWorld. It’s gotten worse, and I’m at risk of full blown curmudgeon-itis.

I have to talk about D&D first. For better AND for worse, D&D remains most people’s touchstone for roleplaying games. DungeonWorld isn’t D&D, but obviously looks and sounds like it should be similar. Based on my recent conversations with newer explorers of the hobby, DungeonWorld is the not-D&D game that they are most likely to have tried. Those who aren’t exploring lots of different RPG systems will try out D&D, look at DungeonWorld… and then often go back to D&D. Whenever I hear that, I feel disappointed—not with them, but with how much better DW could have been.

Maybe my sample group is weird. That’s totally possible.

DungeonWorld (DW) is the Powered-by-the-Apocalypse (PbtA) game that I like the least. That has been true for a long while. This opinion pre-existed and is totally distinct from my thoughts about Adam Koebel (here’s some now-old news on that front). Maybe I’ll talk about that drama some other day, but probably not.

I’ve had fun playing DW. I’ve had fun running it. Heck, I ran it during its playtest and had a delight with my friends. Back then D&D’s 4th edition was still au courant, with its Daily, Encounter, and At-Will powers for every character class and its clearly MMO-inspired design. In retrospect I do like how D&D 4e worked as a tactical puzzle game, but DungeonWorld felt like a much-needed alternative. It was a game that felt D&D-ish and which didn’t assume everyone needed a tactical map to play their tabletop RPG.

I still really like the ways in which DungeonWorld encouraged the GM and players to all collaborate on the narrative and the setting. This wasn’t unique to DW: PbtA games regularly played around with more-collaborative systems. But DW had explicit mechanics by which players could contribute. That plus a great set of players led to The Underwatch, one of my favorite campaigns that I’ve run.

No, my problem with DungeonWorld is a personal gripe that I don’t expect others to share—and which I fervently want to convince you is correct:

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Vampires, billionaires, & entrenched power, 9/10/26

Vampires and billionaires were a thing in the 2010s, objects of fascination and fantasy. This was exemplified by the Twilight and 50 Shades books and movies. Those stories were part of a return to a fascination that we’ve had before, and part of a larger pattern of fetishizing terrifying concentrations of (abusive) power. As has been true previously, the themes that reached the larger zeitgeist were fantasies about some powerful and implicitly dangerous hunk who would obsess over us, sweep us off our feet, and (romantically) ravish us while also offering us impossible financial security. We might also have the personal validation of being able to “fix” the bad boy / billionaire / vampire or make him feel true love for us (they’re kind of the same thing, and they’re evidence that, first, we were right that he wasn’t totally unredeemable, and second, that we were special somehow because he changed for us). The overtones of contagion (and the fear of disease) from earlier vampire crazes still lingered in the background, but they were downplayed in favor of emphasizing the weird power dynamics between a mortal and a mostly-immortal lover.

I don’t think it’s surprising…

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No sleep ’til tooth eruption, 9/3/26

This rose was from June. I rather like it.

This post is brought to you by teething, and by the letter Z.

Teething is the process by which hard, calcified structures slowly erupt from your tender flesh over a prolonged period of time. Many who’ve gone through this process swear that it has some eventual helpful end, and that the resulting shards of calcified material protruding from one’s gums are useful. Most of these people have, mercifully, forgotten the experience of the process.

The letter Z is a symbol commonly used in triplicate to communicate what I have recently missed. I mean sleep, not snoring. I’m probably snoring enough. Why am I missing sleep? Well. In case it wasn’t obvious…

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Music for thinking & writing to, 8/27/26

I do listen to a wider variety of music, but when it comes time for me to focus…

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Progress & the bad old days, 8/20/26

I was catching up with a friend recently and learned that she had, in the years since we’d last spoken, nearly died from an ectopic pregnancy. Hearing that felt sad and spooky.

Ectopic pregnancies, for those of you who don’t know, occur when the fertilized egg implants outside of the main chamber of the uterus. Generally this means the fertilized egg is stuck in the fallopian tube, but they can be in more exciting places. This fertilized egg cannot be brought to term—the fetus can’t develop and survive anywhere but the uterus, because the rest of the abdomen (including the fallopian tube) lacks the blood flow and nutrients and the ability to stretch and encompass a growing fetus. If the fetus grows enough while not in the uterus, it will kill the parent.

My friend didn’t recognize her condition before she was already in trouble. She spent a good while close to death in the hospital as a result. All I could think as she shared this was, “the bad old days are closer than they appear.”

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Spider-Man: Brand New Day (2026)

Hot damn Spider-Man: Brand New Day made me happy.

I’ve been a big fan of the Tom Holland Spider-Man movies. I don’t love them all equally, but I feel like they’ve held onto what really makes a Spider-Man story shine: heart.

These movies aren’t about massive alien invasions, or angry purple men, or any of that (to borrow a phrase from Brand New Day) “big potatoes” stuff. They’re all about small potatoes. When there are “big potato” events, these movies focus instead on the effect those big events have on smaller people in their everyday lives. They focus on how people wrestle with the consequences of those big things on a much smaller and more intimate scale. They’re about struggling to balance the responsibilities of being a hero with the responsibilities of being a regular person, and they’re about the costs of that struggle.

As it turns out…

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Dewdrops, 8/6/26

I’m still on the road, and am still learning about how doxycycline makes me more prone to sunburn. I’m also learning the limits of my toddler’s tolerance for road trips. Lots of learning happening here.

Moon in the crook of a tree, 7/30/26

The tree is quite large, and my phone doesn’t want to focus on the moon. C’est la vie. It was a gorgeous and wonderful evening.

I’m on the road visiting with family, hence today’s brief post. A note to my future self, though: I want to talk more about the perils of not sharing health stories, and of not embracing health education. That’ll be for another time.

Lyme disease, & humor in Dungeon Crawler Carl

This is a week for arthritic pain, fatigue, and wondering what makes “funny” things funny in Dungeon Crawler Carl (which I wrote about last week).

I’m pretty sure I’ve got Lyme disease. I’m already on doxycycline. I don’t yet have a positive test for Lyme disease, but I’m not waiting for one either.

I have enough circumstantial evidence. I walked through scrub forest and near tall grass in a high risk area—Cape Cod—while on my way to the beach. Two days later Ley noticed I had a weird bruise. About a week after that, stiffness and pain started spreading through my left leg and up my left side. I also got even more sleepy.

Weirdly, some part of me is relieved.

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Class, classes, LitRPGs: implications of game systems 7/16/26

I’ve gotten so behind in tracking what I’ve read in my reading journal, I’m not sure where to begin.

The problem? LitRPG books.

No wait, the problem is that I don’t have the focus to keep up with my usual book logging commitment. I don’t have that focus because baby. And I don’t make time for logging the books I’ve read because… baby. Baby, and everything else that needs to be done.

Another part of the problem is that I can read ebooks on my phone while I’m doing other things, including while I hum and rock my baby to sleep. That works just fine. It works far better, far more easily, than…

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